Why is my animation playing differently in-game than in studio??
I’m loading the animation like so:
local Character = Player.Character or Player.CharacterAdded:Wait()
local Animator = Character:WaitForChild("Humanoid").Animator
local Attack1 = Animator:LoadAnimation(script.Attack1)
local Attack2 = Animator:LoadAnimation(script.Attack2)
local Idle = Animator:LoadAnimation(script.Idle)
local Block1 = Animator:LoadAnimation(script.Block1)
local Block2 = Animator:LoadAnimation(script.Block2)
Check this video for reference:
In-game it plays the same animation but not to the full extent, why?