Animation playing differently in-game

Hello!

Why is my animation playing differently in-game than in studio??

I’m loading the animation like so:

local Character = Player.Character or Player.CharacterAdded:Wait()
local Animator = Character:WaitForChild("Humanoid").Animator

local Attack1 = Animator:LoadAnimation(script.Attack1)
local Attack2 = Animator:LoadAnimation(script.Attack2)
local Idle = Animator:LoadAnimation(script.Idle)
local Block1 = Animator:LoadAnimation(script.Block1)
local Block2 = Animator:LoadAnimation(script.Block2)

Check this video for reference:

In-game it plays the same animation but not to the full extent, why?

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Publish your game and try again.

When I say in-game I also mean inside studio when play testing, as you can see in the video.

Try increasing animation weight in that case. Usually this issue lies with fadeTime or Weight

What do you mean by weight?

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This documentation shows you:
AnimationTrack | Roblox Creator Documentation
in other words, it is a way to override other animations.

The animation is set to action.

Is this script in a local script?

Yes.

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Okay, try reading this (some will not apply)

And if that doesn’t work, try making sure multiple animations are not playing at the same time.

I have already done everything mentioned in that post.

Try disabling AnimationWeightedBlendFix in Workspace. If that solves your problem, contact @Bug-Support, since this property will be removed soon.

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Its been a while, but I’m having this issue again and it seems Roblox has removed that option from workspace.

I made a bug report but I don’t think anything was done about it.

EDIT: ↓

Nvm, I fixed it with using higher priority’s:

I want to add that the issue it seems is the animations are fighting for dominance with each other causing none to fully play out.