Hey, I am trying to figure out why my Death Animations are always in the ground or in the air, My character is a custom model with a different hip height, i heard this could be the issue. How do I fix these things? It makes me mad.
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Have you messed around with the animation priority?
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No, I have found a way though, I made the humanoids hipheight 2 by a script when the animation plays, which fixes the issue, it really is hipheight.
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