Animation playing in ground or floating

Hey, I am trying to figure out why my Death Animations are always in the ground or in the air, My character is a custom model with a different hip height, i heard this could be the issue. How do I fix these things? It makes me mad.


Have you messed around with the animation priority?


No, I have found a way though, I made the humanoids hipheight 2 by a script when the animation plays, which fixes the issue, it really is hipheight.

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