Action I guess. If its correct
Example please. Sorry for asking.
Iām guessing the script you are using is from this post?
Also Humanoid:LoadAnimation()
is deprecated so use the animator of the Humanoid.
I think the problem here is the animation priority because it should be working perfectly fine.
Thereās a solution in this post:
One of the responses is pretty helpful:
local Game = game
local Players = Game:GetService("Players")
local function OnPlayerAdded(Player)
local function OnCharacterAdded(Character)
local Animate = Character:FindFirstChild("Animate") or Character:WaitForChild("Animate")
local SitValue = Animate:FindFirstChild("sit") or Animate:WaitForChild("sit")
local SitAnimation = SitValue:FindFirstChild("SitAnim") or SitValue:WaitForChild("SitAnim")
SitAnimation.AnimationId = "rbxassetid://0" --Change '0' for the desired animation's ID.
end
Player.CharacterAdded:Connect(OnCharacterAdded)
end
Players.PlayerAdded:Connect(OnPlayerAdded)
No that is incorrect. I should have make the animation more up when player sits but I dont know how
Nvm, that is correct. But I dont know how to position upper.
If you want to make the animation do it, for the first frame make the HumanoidRootPart
be on a higher position, I canāt give you an example right now as Iām away from my computer, the second would be to make a script like:
HumanoidRootPart.Position = HumanoidRootPart.Position + Vector3.new(0,howMuchYouNeed,0)
No, that doesnt work. Any other?
The other would be to move the weld but Iām not sure of how to do taht sorry