Howdy!
I am trying to animate when a person has a balloon as they are in the air. It works perfectly fine locally but it doesn’t show that exact animation for other players. It seems like the jump animation is overriding it which shouldn’t happen in the first place.
You’ll need to reupload the animation with looped set to true. There isn’t a work around where you can use the Looped property.
Edit:
I believe the blending update makes animations blend incorrectly, which makes them basically move less. I don’t think that’s the problem here, since the wrong animation is being seen and it works on the client.
Edit: It appears I’m wrong, the problem was from AnimationBlendFix. I didn’t think that bug caused problems like this.
Edit:
Not AnimationBlendFix, nvm
Removed the loop in the script and reloaded the animation with loop enabled. It works perfectly fine on the client but still not working on the server. It’s kinda weird because it’s not completely ignoring the animation but still not playing it how it is supposed to. If it completely ignored the animation in the server-side, it would just play the Roblox default jumping animation.
I found the solution! I moved my code from a local script to a server script and it fixed the problem. I thought animations replicated to the server no matter what script started running them. Thank you guys for responding quickly and trying to help!