-
What do you want to achieve?
I want to fix an animation that I created earlier. -
What is the issue?
The swing animation I made in the animation editor is far different from what is actually seen in-game. I have no idea as to why, this is my first day animating. -
What solutions have you tried so far? I looked for a bunch off the developer hub, still no idea. The animation priority is set to action, nor do I get errors in my code.
Local Script:
local IronAxe = script.Parent
local AxeChop = game.ReplicatedStorage.Events.AxeChop
local Mouse = game.Players.LocalPlayer:GetMouse()
local Player = game:GetService("Players").LocalPlayer
local Char = Player.Character or Player.CharacterAdded:Wait()
-- animaitons
local AnimFolder = script.Parent:WaitForChild("AnimFolder")
local Axe_Chop_Test = AnimFolder.Axe_Chop_Test
local Active = false
IronAxe.Activated:Connect(function(plr)
if not Active then
Active = true
Char.Humanoid:LoadAnimation(Axe_Chop_Test):Play()
AxeChop:FireServer(Mouse.Target, Mouse.Hit, AxeChop)
wait(1)
Active = false
end
end)
Animation Editor:
Ingame:
Priority:
Any ideas as to why this is happening? I’m pretty new to animation, any help is appreciated!