Animation plays differently ingame compared to studio

  1. What do you want to achieve?
    I want to fix an animation that I created earlier.

  2. What is the issue?
    The swing animation I made in the animation editor is far different from what is actually seen in-game. I have no idea as to why, this is my first day animating.

  3. What solutions have you tried so far? I looked for a bunch off the developer hub, still no idea. The animation priority is set to action, nor do I get errors in my code.

Local Script:

local IronAxe = script.Parent

local AxeChop = game.ReplicatedStorage.Events.AxeChop
local Mouse = game.Players.LocalPlayer:GetMouse()

local Player = game:GetService("Players").LocalPlayer
local Char = Player.Character or Player.CharacterAdded:Wait()

-- animaitons
local AnimFolder = script.Parent:WaitForChild("AnimFolder")
local Axe_Chop_Test = AnimFolder.Axe_Chop_Test


local Active = false

IronAxe.Activated:Connect(function(plr)
	if not Active then
		Active = true
		
		Char.Humanoid:LoadAnimation(Axe_Chop_Test):Play()
		AxeChop:FireServer(Mouse.Target, Mouse.Hit, AxeChop)
		
		wait(1)
		Active = false
	end
end)

Animation Editor:

Ingame:

Priority:
animationpriority

Any ideas as to why this is happening? I’m pretty new to animation, any help is appreciated!

The handle was in a different position compared to the rig, and after moving it down a little I fixed the problem.

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