I have a script that plays a Springlock Failure animation, it only works on the player model, but not the morph model the player turns into.
can we see your scripts? I think that’d help a lot
Animation Priority is most probably wrong. Set it to Action 4.
Are the parts named the same thing? It won’t work if they parts of the morph are named differently, also animation priority.
Yes sir! Rthro and R15 are the same.
… No like the name of the parts. Example: “Left arm” and “left arm” are different, they one has caps and one doesn’t. This is very important with animations
Also, look at the other things people have mentioned.
The thing is, the animation was rigged in the morph model, they have the same name parts.
Checked it they do have the same name parts
How do you use Animation Priority, I sound so dumb right now lol
Within the animation, there is a thing about changing priority, try googling it.
But based of the animation, it seems like it ain’t being played at all.
Testing it right now dude! I am tryin it
I tried it, it doesn’t really work, what should be priority be? Idle? Action?
It doesn’t work for me even if I set it as Action4
This could be due to the hierarchy of your rig. It is necessary to have your motor6ds in the way they were first animated in. It’s kind of hard to explain here but just watch a youtube video.
The animation was animated with the morph tho
I noticed that you are using "Humanoid:LoadAnimation()change that to
Humanoid.Animator:LoadAnimation()`. I also see that you are loading it ONLY in the character of the original player so after changing the morph the animation simply won’t load. A work around for this is calling the load animation when the player changes the character or when the button is pressed.
My guess is that sense you arent dying, this script never reloads the animation.
What I mean by that is your script loads the animation to the players character, but when you morph, the character is swapped for another one, except the loaded animation is only loaded for the original character, thus the animation doesnt play.
To fix this you could just load the animation before you play the animation, thus the animation would play, or you could store the animation somewhere and tell if that character has the animation loaded, that way you dont have to load it every time
You animated in R6. Your rig you showed here is indeed NOT R6. It can’t work that way, you could reanimate it for this rig for still good results.