When a player goes insane, this animation plays. (ignore the glitched out arms, im gonna fix that problem later, but you can defintely see the difference.)
I have no idea how to fix this or what is causing it. this is my script
local RS = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UPS = RS.UpdatePlayerSanity
local sanity = script.Parent.Sanity
RS.TeamSelect.OnServerEvent:Connect(function(player, team)
wait(.1)
if player == Players:GetPlayerFromCharacter(script.Parent) then
--print(true)
while sanity.Value >= 0 do
UPS:FireAllClients(Players:GetPlayerFromCharacter(script.Parent), sanity)
wait(0.0001) --28.8
sanity.Value -= 1
if sanity.Value == 0 then
script.Parent.HumanoidRootPart.Anchored = true
for i,v in pairs(script.Parent.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
local animation = game:GetService("ServerStorage").InsanityAnimation
local loadanimation = script.Parent.Humanoid.Animator:LoadAnimation(animation)
loadanimation:Play()
end
end
else
--print(false)
end
end)
Also if a player is walking beforehand, the walking legs play with the animation.