Animation priority issue

Why is it when I set the priority to idle, it still overrules walking and jump for the leg animations?
https://gyazo.com/0d756e097d98616ed568ef79bc220031

I would like to note that I have it looped in the script if that matters.

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What animation was set to idle?

The surrender one, with the arms set up.

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What is walk and jump animation priorities?

Roblox’s own Animations have the Priority of Core fyi.

Yeah, everything overrides core, but that’s actually what you want. You just need to republish the animation with only the arm tracks enabled that you actually want. If you publish an animation that has tracks for all 15 joints, you’ll get what you have now, overriding everything with frozen joints.