Animation Priority not working properly

So I have a weapon Tool with a equip and attack animation. And I have a run animation. The problem is that the run animation overrides the equip and attack animation if they are already playing even though I set the run animation Priority to Movement and equip and attack animations are set to Action.

Here (also the variables are correct):
Untitled

Example Video:

I don’t understand why the run animation always overrides other animation even though its priority is below them.

Try loading the animations onto a dummy and setting the priorities from the animation editor, not a script.

2 Likes

Yo this actually works. Kinda sad I cant set the Priorities through a script :confused: