I’m making a gun right now and I already have most of the hard work complete but I’m stumped on animation priority. People might think this is weird but I’m playing all of the animations on the server so that when the player aims, the cast point (the instance in which the bullet shoots from) moves with it.
My main problem is when the player shoots, the recoil animation looks weak since other animations are playing on top of it. It shouldn’t be doing this since I have the idle animation set to Enum.AnimationPriority.Idle
and the recoil animation is set to Enum.AnimationPriority.Action4
. The recoil weight in the script is set to 1 so that’s not the problem.
For those that think I haven’t set the animation priority within the animation editor, I already have. Whenever I print the animation priority for any animation I load onto the humanoid, I get this:
I’ve tried setting the animation priority within the server script but that didn’t seem like it affected much.