Animation priority of default animations won't change

I am currently trying to make a portion of an idle animation play during the walk animation, however I believe that the walk animation is overwriting the run animation due to them being the same priority. I have ensured that the walk and run animation’s have no keyframes related to that specific part, however they seem to stop moving when walking/running despite this.
I have attempted to solve this issue by changing the priority of the walk animation in the Animate script to Movement, however this doesn’t seem to work.
I have also tried to change the priority of the animation outside of the Animate script through the Animator’s AnimationPlayed event, however this also didn’t work.
Finally, I decided to just remove the priority overwrite in the Animate script and use the default priorities given through the animation when published, however this also didn’t seem to work.

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