Let’s say I have a looping idle animation, like breathing, that’s always playing. Its animation priority is Idle.
Now let’s say I have some other temporary idle animations, like looking around, that plays every once in a while, not looped. Its animation priority is also Idle.
If I play the looping one, then play the non loop one on top of it, will it temporarily override it, before going back to the looping one?
I guess what I’m trying to ask is, if two animations have the same animation priority, is the one played most recently prioritized?