[Animation] Problem on use in Game (Character wobbles strangely)

Hey! I have a problem with my Animation and idk what the problem is.

I tried changing the animation, thinking it was the ground contact, then I tried not to let the arms go into the body so much, made all body parts massless, which also went backwards

How the animation should look like

The reality in game*

Hope anyone can help me with this problem.

Greetings!

animatio priority is set to core, set it to action

The animation is set to action, i do this with all of my Animations like this, but it does not work with this animation. :confused:

I’ve experimented a bit, it always occurs as soon as an animation stays overhead for a short time, but why.

Maybe this has something to do with collision? I’m not too sure but try to remove collisions for the character.

Hi,
I have a similar issue, Any solution found?