local debounce = true
local remevent = game.ReplicatedStorage.RE.money
if script.Parent.Equipped then
local plrstat = game.Players.LocalPlayer.leaderstats
local strestat = plrstat.Strength
script.Parent.Activated:Connect(function()
if debounce == true then
debounce = false
strestat.Value = strestat.Value + 1
local hum = game.Players.LocalPlayer.Character.Humanoid
hum:LoadAnimation(script.Parent.weight):Play()
remevent:FireServer(strestat.Value)
wait(1)
debounce = true
end
end)
end
This is inside a local script, the game is on team create.
This only works on my end and not his, I’ve committed the script using drafts however it still does not work. I can’t tell if this is a scripting error, or if it’s an error on studio’s part.
Any help is greatly appreciated.