Animation Seems Wonky

The title isn’t very descriptive, but that’s because I dont exactly know what’s happening. Anyways…

I’m trying to animate a sign entity for my game that is designed to fall. I got tha animations just how i wanted to, and all of a sudden, now they are broken. And now, not even the old animation works now. The only thing I changed about the scripting is how its loaded, and even reversing that change doesn’t help. Im kinda at a loss here trying to figure it out by myself, so I come to you guys.

I have recorded two videos (not edited at all, im lazy) that showcase what it looks like in-game, and what it should look like. If your wondering if moon animator two is the problem, it isn’t because i made the old animation with it, and that one worked fine before.

Thanks guys!


Sorry, I mixed up the videos. Heres the demonstration of what it should look like.

Maybe it has something to do with the sign’s pivot point?

Sorry for the late reply, didn’t give me any notification. Anyways, what exactly do you mean by “pivot point”?

Actually, never mind. I figured out why this is happening. While I’m not sure entirely why or how this happened, Moon Animator 2 is at fault here. In the official Roblox animator, the same problem appears. So, for whatever reason, Moon Animator 2 isn’t translating the animation properly. I’m marking this as the solution currently, but if anyone else knows what exactly is going on, let me know.