Animation Spasm

For some reason the animation plays perfectly fine in the animator, but spasms when played in a live game. The priority of the victims animation is set to the max, and there isn’t anything playing while it plays. I have another 2 player animation that works perfectly fine with no spasms or anything. only this one does it.

With Animator:

Live Game:

Does the user performing the attack have network ownership of the NPC? Maybe try setting that and see if that makes a difference.

It wasn’t a network ownership thing, i animate the primary part of the victim for animations like these and it was a simple keyframe issue.