local BasicCombat = script.Parent
local player = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local M1 = ReplicatedStorage.RemoteEvents.Combat.M1
local M2 = ReplicatedStorage.RemoteEvents.Combat.M2
local M1Anim1 = ReplicatedStorage.Animations.Styles.Basic.M1Anim1
local M1Anim2 = ReplicatedStorage.Animations.Styles.Basic.M1Anim2
local M1Anim3 = ReplicatedStorage.Animations.Styles.Basic.M1Anim3
local M1Anim4 = ReplicatedStorage.Animations.Styles.Basic.M1Anim4
local M1Anim5 = ReplicatedStorage.Animations.Styles.Basic.M1Anim5
local M1Anim6 = ReplicatedStorage.Animations.Styles.Basic.M1Anim6
BasicCombat.Equipped:Connect(function(mouse)
local Idleanim = ReplicatedStorage.Animations.Styles.Basic.Idle -- make seperate tool for every style
local Idleanimtrack = player.Character.Humanoid:LoadAnimation(Idleanim)
local Walkanim = ReplicatedStorage.Animations.WalkLegsOnly
local Walkanimtrack = player.Character.Humanoid:LoadAnimation(Walkanim)
Idleanimtrack:Play()
player.Character.Humanoid.Running:Connect(function(speed)
if speed > 0 then
Walkanimtrack:Play()
elseif speed == 0 then
Walkanimtrack:Stop()
end
end)
local AnimationPlaying = false
mouse.Button1Down:Connect(function()
local number = math.random(1,6)
if number == 1 then
local M1AnimTrack1 = player.Character.Humanoid:LoadAnimation(M1Anim1)
M1AnimTrack1:AdjustSpeed(2)
if AnimationPlaying == false then
AnimationPlaying = true
M1:FireServer()
M1AnimTrack1:Play()
M1AnimTrack1.Stopped:wait()
AnimationPlaying = false
end
elseif number == 2 then
local M1AnimTrack2 = player.Character.Humanoid:LoadAnimation(M1Anim2)
M1AnimTrack2:AdjustSpeed(2)
if AnimationPlaying == false then
AnimationPlaying = true
M1:FireServer()
M1AnimTrack2:Play()
M1AnimTrack2.Stopped:wait()
AnimationPlaying = false
end
elseif number == 3 then
local M1AnimTrack3 = player.Character.Humanoid:LoadAnimation(M1Anim3)
M1AnimTrack3:AdjustSpeed(2)
if AnimationPlaying == false then
AnimationPlaying = true
M1:FireServer()
M1AnimTrack3:Play()
M1AnimTrack3.Stopped:wait()
AnimationPlaying = false
end
elseif number == 4 then
local M1AnimTrack4 = player.Character.Humanoid:LoadAnimation(M1Anim4)
M1AnimTrack4:AdjustSpeed(2)
if AnimationPlaying == false then
AnimationPlaying = true
M1:FireServer()
M1AnimTrack4:Play()
M1AnimTrack4.Stopped:wait()
AnimationPlaying = false
end
elseif number == 5 then
local M1AnimTrack5 = player.Character.Humanoid:LoadAnimation(M1Anim5)
M1AnimTrack5:AdjustSpeed(2)
if AnimationPlaying == false then
AnimationPlaying = true
M1:FireServer()
M1AnimTrack5:Play()
M1AnimTrack5.Stopped:wait()
AnimationPlaying = false
end
elseif number == 6 then
local M1AnimTrack6 = player.Character.Humanoid:LoadAnimation(M1Anim6)
M1AnimTrack6:AdjustSpeed(2)
if AnimationPlaying == false then
AnimationPlaying = true
M1:FireServer()
M1AnimTrack6:Play()
M1AnimTrack6.Stopped:wait()
AnimationPlaying = false
end
end
end)
mouse.Button2Down:Connect(function()
end)
BasicCombat.Unequipped:Connect(function()
Idleanimtrack:Stop()
end)
end)
i tried to set the speed for every track using M1AnimTrack5:AdjustSpeed(2) but it dosnt work