The script I’m using for the axe:
how would I stop the animation when I unequip the axe if the animation script is still running.
The animation:
The glitch:
When I unequip the axe with the swing animation active, this happens
The script I’m using for the axe:
The animation:
The glitch:
When I unequip the axe with the swing animation active, this happens
Try using animtrack:Destroy(). I believe it would fix your issue.