Title
is this a known Issue? is there a common cause for this ?
im using a varaible for the current animation playing and it swaps between walking, running and crouching
this is a piece of the code
if Pose ~= "Idle" then
--print("RunningFunctionForOtherAnimations")
if Humanoid.MoveDirection.Magnitude > .4 then
if CurrentAnimationInstance.AnimationId ~= MovementDictionary[Pose].Animation.id then
CurrentAnimationInstance.AnimationId = MovementDictionary[Pose].Animation.id
if currentAnimTrack then
currentAnimTrack:Stop()
currentAnimTrack = nil
end
currentAnimTrack = Humanoid:LoadAnimation(CurrentAnimationInstance)
currentAnimTrack:Play(.7, .3)
--currentAnimTrack.TimePosition = 0
end
end
end
end