Hello. If a player alt tabs while they are running and they do not stop pressing W before the page is alt tabbed completely then their running animation gets stuck ONLY in other clients. They look fine in their own screen, but for others they are stuck in the run animation. What could be the reason? Here is the script that handles the animation:
local runAnim = humanoid.Animator:LoadAnimation(character:WaitForChild("Animate"):WaitForChild("run"):WaitForChild("RunAnim"))
local walkId = id
local runId = id
function startRun()
if isRunning.Value then return end
if isDowned.Value then return end
RunEvent:FireServer("Start")
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
if track.Animation.AnimationId == runId then
track:Stop()
track:Destroy()
end
end
character:WaitForChild("Animate"):WaitForChild("walk"):WaitForChild("WalkAnim").AnimationId = runId
humanoid:ChangeState(Enum.HumanoidStateType.Landed)
end
function stopRun()
RunEvent:FireServer("Stop")
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
if track.Animation.AnimationId == walkId then
track:Stop()
track:Destroy()
end
end
character:WaitForChild("Animate"):WaitForChild("walk"):WaitForChild("WalkAnim").AnimationId = walkId
humanoid:ChangeState(Enum.HumanoidStateType.Landed)
end
I added the part that destroys the previous track as an attempt to fix the issue but it did not work. It is a local script. Thanks in advance.