Hi! I’m currently trying to improve my animating skills and I need more experience, so I was wondering if you had any ideas for player animations?
Thanks!
Nate
Hi! I’m currently trying to improve my animating skills and I need more experience, so I was wondering if you had any ideas for player animations?
Thanks!
Nate
I know how to animate, I was just wondering if you had any ideas for what I could animate.
ooooh, Sorry. I would maybe do like a car. Open doors etc.
Gotcha, thanks . You got any other ideas player-wise?
Simple emotes/movements such as, running, waving, jumping, flipping, punching, dancing, etc.
Sounds good, thanks (definitely not typing this for character limit)
Try making a short animated fighting scene or smthg like that as a big project if you want.
Good Idea, I’ll do that next, thanks
if you want you should learn like vfx animations those are really cool and I think you can get good commissions too!
Ye I minor in VFX and have made a few small things, but I’m not as good as I’d like to be, so I’m asking ppl for ideas to animate so I can improve
Here’s something I did.
skrips lol i think the script doesn’t detect the dummy cuz its npc
Maybe, I’m using this:
fx.Touched:Connect(function(hit)
if hit.Name == "HumanoidRootPart" then
if hit.Parent ~= fx.Parent then
while wait(.1) do
if (hit.Position - fxPos).magnitude < fx.Size.X/2 then
hit.Parent.Humanoid:TakeDamage(3)
print("damage dealt")
if fx.Transparency >= 1 then break end
end
end
end
end
end)
I know it’s not the best well written
lol for it to work well ig you would smthg like this:
fx.Touched:Connect(function(hit)
if hit then
if hit.Parent ~= fx.Parent and hit.Parent:FindFirstChild("Humanoid") then
while wait(.1) do
if (hit.Position - fxPos).magnitude < fx.Size.X/2 then
hit.Parent.Humanoid:TakeDamage(3)
print("damage dealt")
if fx.Transparency >= 1 then
break
end
end
end
end
end
end)
Try making stunts like back flips!
Good idea! I’ll do that next, thanks