Animation Suggestions Needed!

Hi! I’m currently trying to improve my animating skills and I need more experience, so I was wondering if you had any ideas for player animations?

Thanks!
Nate

Advanced Roblox Scripting Tutorial #14 - Animation (Beginner to Pro 2019) - YouTube

I know how to animate, I was just wondering if you had any ideas for what I could animate.

ooooh, Sorry. I would maybe do like a car. Open doors etc.

Gotcha, thanks :wink:. You got any other ideas player-wise?

Simple emotes/movements such as, running, waving, jumping, flipping, punching, dancing, etc.

Sounds good, thanks :happy1: (definitely not typing this for character limit)

Try making a short animated fighting scene or smthg like that as a big project if you want.

Good Idea, I’ll do that next, thanks :coefficients:

if you want you should learn like vfx animations those are really cool and I think you can get good commissions too!

Ye I minor in VFX and have made a few small things, but I’m not as good as I’d like to be, so I’m asking ppl for ideas to animate so I can improve :cool:
Here’s something I did.


It’s okay but all I can do is use free vfx models since I have no idea at ALL how to use blender and other modelling software
The rapid slash thingy damages players but not the dummy for some reason

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skrips lol i think the script doesn’t detect the dummy cuz its npc

Maybe, I’m using this:

fx.Touched:Connect(function(hit)
		if hit.Name == "HumanoidRootPart" then
			if hit.Parent ~= fx.Parent then
				while wait(.1) do
					if (hit.Position - fxPos).magnitude < fx.Size.X/2 then
						hit.Parent.Humanoid:TakeDamage(3)
						print("damage dealt")
						if fx.Transparency >= 1 then break end
					end
				end
			end
		end
	end)

I know it’s not the best well written

lol for it to work well ig you would smthg like this:

fx.Touched:Connect(function(hit)
	if hit then
		if hit.Parent ~= fx.Parent and hit.Parent:FindFirstChild("Humanoid") then
			while wait(.1) do
				if (hit.Position - fxPos).magnitude < fx.Size.X/2 then
					hit.Parent.Humanoid:TakeDamage(3)
					print("damage dealt")
					if fx.Transparency >= 1 then 
						break 
					end
				end
			end
		end
	end
end)
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Try making stunts like back flips!

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Good idea! I’ll do that next, thanks :hidere:

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