Animation super choppy

For some reason on my game that I’ve been making, the animations are extremely choppy and I cannot figure out why! Here’s what it looks like in the animation editor

Here’s what it looks like in the game:

And if anyone want’s code, here’s the code:

		local Animation = Menu.Animations.Spawn:Clone()
		
		Animation.Parent = Character
		
		local SpawnAnimation = Humanoid.Animator:LoadAnimation(Animation)
		
		SpawnAnimation:Play()

Does anyone know what is going on here???

What is the Animations Priority? (it must be Action to ignore the default animations)

Yes the animation priority is action

Is that avatar the player’s character or just a model?

I used the players character for it

clone the player’s character instead, should fix it because its probably interfering with the default animations script

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Maybe the animation keyframes are too close to eachother? Or something is wrong with the code idk.