Animation Throttling is Moving to Opt-out

A coincidence that we started a game with waves of animated enemies, this is sure to be a massive help performance-wise!

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What’s the status on this? It’s quite urgent that this gets fixed, as we’re losing out on both PR as well as players with this immersion-breaking animation lag.

From some extensive testing, trying to see if it would revert to “default”, on 10 private places, as well as 10 group-places, there’s an overflood of it turning into “default” on group-places over private ones.

I had one private place, with some posed models for thumbnails, like here:


This place reset to “default” every time I rejoined. Then I decide to see what caused it, and re-created the whole place from the bottom.

So I start a new baseplate, without anything on it, I place the models in it, changed the lighting, and boom, this place is EXACTLY like the old place. However, this time, the setting doesn’t reset to “default” constantly. It stays on what I set it to.

Thus, it seems completely random, what makes it soft-locked to “Default”.

  • Jaco
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Hi @Jaco2811,

The team actually has a fix for the RigidConstraint issue which is the cause of the flickering that you’re seeing in your game. The issue is unrelated to animation throttling, though it may look like it. It should be making it in to a release soon - though I can’t guarantee when it’ll be enabled for sure.

As for the issue with the reversion to default, are you making sure to merge changes in Team Create (Team Create | Roblox Creator Documentation)? Does it make a difference if you publish the place with the property set to Disabled?

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Yup, everything is merged-together mighty fine, except for the softlock of ClientAnimatorThrottling.

I enter the team-create, then change from “Default” to “Disabled.”.

My POV:

My Co-Developers POV:
image
So, the other members, don’t see me changing it, which probably is why it doesn’t actually publish. (Regardless of there being other team-create members there or not, it doesn’t publish.)

We also just did this, with her setting it to “Disabled”, and same result.

But, if the team already has a fix for the RigidConstraint issue, I think we’ll manage waiting a week or two for that to hopefully come out.

  • Jaco2811
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Any news regarding the issue with the option being softlocked to “default”?

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@bobvilla1n
What happened to this? Our game has been largely unplayable for the hardcore playerbase for 2 months now, due to animations playing at 5Hz, with no news of the RigidConstraint issue.

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If it’s an issue, then just disable it??
I’m probably not getting something

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The bug report for this is here: Skinned Animations Rendering Issue

We just enabled a fix yesterday. Let us know if it’s still happening.

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