My animation always bugs out in an awkward way. I’ve tried to use :AdjustWeight()
, :Stop(fade)
, and :Play(fade)
but none of them seem to help my case. I’ve looked at many posts trying to fix this but I couldn’t find anything thing. I’m following this tutorial by @Headstackk (also @H_mzah) How to animate a tool/object with a Dummy in the Animation Editor. Any help will be appreciated! Here’s an excerpt from my code:
wait()
local idleanim = hum:LoadAnimation(idle)
local fireanim = hum:LoadAnimation(fireanimation)
idleanim:Play()
idleanim:Stop(0.2)
fireanim:Play(0.2)
fireanim.Stopped:wait()
fireanim:Stop(0.2)
idleanim:Play(0.2)
And here’s what happens. (Notice the slight bug where the tool slides into the torso. It’s most noticeable at the reload) shotgun bug - Album on Imgur