ScaleTo does work in studio only, tried it ingame but it didn’t do anything. I have however discovered that disabling streamingenabled did work for someone, didn’t do anything for me tho.
I don’t want to exactly resize the mesh of the tool as that’s going to prevent me from fixing the situation at hand as I’ll have rthro avatars in this game playing around too.
I am a bit late, but this is a fix. Make a part inside the gun, and make sure to position it where the player should hold the weapon (like on the handle of the gun etc). Next, rename the part to “Handle” and use this instead, then use GripPos to rotate it, I assume you already did that.