Animation Tools do not Scale with Avatars

Hey everyone, I am losing my mind on why animation tools are not scaling well at all with even slightly different character sizes.

I did learn a little about :ScaleTo and that does work pretty well with running/idle animations, im lost on how I could implement in that with a tool.

Would I need to create the animation somewhere else instead of the tool itself to include the :ScaleTo factor, or do a different method entirely?

you could resize the mesh of the tool

If the tool has multiple parts then you can put everything visual inside a model inside the tool and use scaleto on the model

ScaleTo does work in studio only, tried it ingame but it didn’t do anything. I have however discovered that disabling streamingenabled did work for someone, didn’t do anything for me tho.


I don’t want to exactly resize the mesh of the tool as that’s going to prevent me from fixing the situation at hand as I’ll have rthro avatars in this game playing around too.