Recently, I’ve been playing Find Everything more often and I’ve been wondering how the walk animation is able to transition into a full sprint based on the player’s walkspeed.
Here’s a video demonstrating what I mean:
You can see that my arms fly back for a brief moment before slowly settling back into the normal walk animation.
I haven’t tried to script this yet because I’m not sure where to start or look.
How would I be able to achieve something similar to this?
Could this work for R6? Does this have something to do with the Motor6Ds?
Thanks in advance.