Animation Types?

Hello, I am making an animation where the player will stop moving and all animations(ALL) and do an unsheath-slash like-thing. I don’t know what animation type to use for it, however, because when I use it the idle still sorta plays like I “look around”, bend, etc. I can also provide my reference if needed.

You probably want to set a keyframe for all the limbs and then use the animation priority action.

If this doesn’t work an alternative would be to use a script to stop all the animations.

There are several animation types that could work for this, depending on the desired effect. Some of the most common animation types used for this type of action include:

  1. Keyframe Animation: This is a traditional animation technique where each frame is drawn by hand and then put together to create a sequence.

  2. Motion Capture: This is a technique where an actor performs the action and their movements are captured and then used to create the animation.

  3. Inverse Kinematics: This is a technique where the computer calculates the motion of each body part based on the desired end result.

  4. Procedural Animation: This is a technique where the computer generates the animation based on a set of rules or parameters.

  5. Rigging: This is a technique where a 3D model is given a skeleton and then the joints are manipulated to create the desired motion.

  6. Blend Shapes: This is a technique where a 3D model is given a set of shapes that can be blended together to create the desired motion.

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If you’re talking about animation priorities, you can refer to this:

– note that “action4” is the highest priority, so that’s probably what you’re looking to adjust to in your animation.

I’m not a good scripter, but i’d imagine in order for it to make the player stop moving when the animation plays, you could adjust the walkspeed, use platformstand, or anchor the humanoid
(… but like i said, i’m not a good scripter so maybe there’s better alternatives)