I have this basic train door animation which weridly happens on the server but not on the client which makes now sense
Server:
Client:
Script:
local function ControlDoor(State)
local function SetInterlock(material)
for _, interlockLight in InterlockLights do
interlockLight.Material = material
end
end
if State == true then
OpenAnim:AdjustSpeed(1)
OpenAnim:Play()
else
OpenAnim:AdjustSpeed(-1)
end
OpenAnim:GetMarkerReachedSignal("DoorIdle"):Connect(function()
OpenAnim:AdjustSpeed(0)
end)
OpenAnim:GetMarkerReachedSignal("Open"):Connect(function()
if DoorFolder.Door:GetAttribute("IsOpen") == true then
SetInterlock("SmoothPlastic")
DoorFolder.Door:SetAttribute("IsOpen", false)
else
SetInterlock("Neon")
DoorFolder.Door:SetAttribute("IsOpen", true)
end
end)
end
ProximityPrompt.Triggered:Connect(function(player)
if DoorFolder.Door:GetAttribute("IsOpen") == false then
ControlDoor(true)
ProximityPrompt.Enabled = false
task.wait(5)
ProximityPrompt.ActionText = "Open Door"
ProximityPrompt.Enabled = true
else
ControlDoor(false)
ProximityPrompt.Enabled = false
task.wait(5)
ProximityPrompt.ActionText = "Close Door"
ProximityPrompt.Enabled = true
end
end)
Any sort of help is appreciated