client (smooth)
other player (choppy)
is there a simpler solution to this or should i make it so every player animation is processed locally (will take a lot of time to make) ?
the way this is done is running RunService.RenderStepped and adjustweight with the humanoid walkspeed magnitude
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to create a similar effect, when your animation plays/stops, try this:
anim:Play(1) --makes the anim fade in, like how it shows in the video
and when you wanna stop the anim
anim:Stop(1) --fades it out
fade in and out is too linear and it does not appear as smooth as weight blending, i’ll just wait 'till roblox studio properly supports it
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made it work by sending instructions by RemoteEvent:FireAllClients() which animations to play and blend and works very nice