The tablet is welded to the left arm via Motor6D but I’m not what property to manipulate to get the expected result.
Here you can see the rig:
Here you can see the animation playing and the tablet flying off (probably due to offset)
I welded the tablet to the rig in-game with a C1 which I read from the original rig by using part1.CFrame:ToObjectSpace(part0.CFrame)
which I thought would give me the expected result.