Hi,
My intention is to make the animation run on both the server and the client and the animation should be looped, but when I run the game, the animation work on both sides, but on client, it doesn’t loop the animation.
Here’s the code:
local function playAnimationFromServer(character, animation)
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
local animator = humanoid:FindFirstChild("Animator")
if animator then
local animationTrack = animator:LoadAnimation(animation)
animationTrack.Looped = true
animationTrack:Play()
return animationTrack
end
end
end