AnimationController Not Working On Custom Object

Hello, I’ve been trying to figure out why the animation is not working on the AnimationController. This is a custom rig, 2 wings and a main part that is welded to the character UpperTorso.
image

It works fine in the Animation Editor

local animation = script.Parent.AnimationController.Animator:LoadAnimation(script.Animation)
animation.Looped = true
animation:Play()

print("working")

I have tried a lot of things and none of them work. Yes, the place is under my account not in a group.

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wouldnt it be Motor6Ds, not weld constraints?

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