Rather simple, really. If I click the GUI element that reads “Torso” then it selects the torso. This would fix a bug of sometimes not being able to click the torso because it’s covered up by the HumanoidRootPart.
So you actually can’t select the torso of the Mesh dummy. Just thought I’d point this out.
I don’t think we’re going to be seeing any updates to the animation plugin…
(as much as I’d loved there to be some)
[quote] I don’t think we’re going to be seeing any updates to the animation plugin…
(as much as I’d loved there to be some) [/quote]
This would be a pretty easy edit though. I might do it later.
Okay done. http://www.roblox.com/Modified-Animator-item?id=227734463
I made some other changes like extra custom increments, because I didn’t like the ROBLOX ones. I’ll continue to update this and add stuff that I like. Maybe some minor UI changes.
This is for personal use, so I can’t promise it won’t break at any point, but I’ll try to fix any bugs I find.
Another neat thing I added is that when you hit the red “X”, it saves your current animation as “AUTOSAVE” within Rig.AnimSaves. This helps me, because I always find myself accidentally breaking the animator and only having the exit button work, etc.
You should now be able to click on the part name in the GUI to select the corresponding part. If you click on the already selected part, it will be deselected.
Ohhhh thaaaaaaank you soooooooooo muuuuuuuch :woohoo: