AnimationPriority issue with R15?

Hi All,

Slightly strange issue I’m having at the moment. I created an R15 animation which moves the characters arms up and then holds them there. I set the animation priority to the highest (Action) to make sure it overrides everything else.

The arms raise up correctly, however the roblox walking animation still plays which makes the arms bob up and down - I was of the understanding that setting AnimationPriority to Action would prevent this. Any ideas?

What is happening:

The actual animation:
actualanimation

What I’d like to happen is the character to walk as normal but the animation plays and keeps the body static for the top half - this works fine using AnimationPriority for R6 (and has been working for about 2 years lol) but strangely it isn’t working for R15

Thanks.

The body moving will still be in affect whilst your animation plays. Make a new walking/idle animation that doesn’t bob up and down.

It’s not just the body though, the actual arms move as well even though they are in the raised position from my animation (i.e. both are playing at the same time)

Provide a GIF/Video?

I have edited the original post, thanks!

Did you play the animation with 100% weighting and make keyframes for every part of the arm?

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You’re absolutely right, thank you very much! I didn’t have a keyframe for the hands/head for some reason! :smiley: (To be honest, you’d think that if you have a keyframe for the actual arm/torso it would freeze all the children of that part of model but oh well!)