Won’t it be conflicting animations? I for example have a walking animation with the pickaxe, so I load another animate script, and destroy the original one, so that they dont conflict. Or is there something else that requires that i dont have to delete it?
You can do something such as permenantly attach the pickaxe to them with a Motor6D (with a consistent C0 and C1), making it invisible when it is not in use (or recreating/moving the joint). That way you can animate its rotation as well.