So basicly my animations play for 2 times per 1 trigger dont stop when stopped etc. (In editor these work perfectly and these have set priority) I tried to slove it for long time but i cant find anything.
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Could you show me a part of your script?
''Lua
Windup:Play()
Windup.Stopped:Wait()
Attack:Play()
‘’
As said here, using AnimationTrack:Stop()
will run that signal. However, if you want the script to wait until the windup
animation is stopped, you could use a loop.
Example:
repeat wait() until not AnimationTrack.IsPlaying