Animations are hurting my brain

Hi,

I made a teenage mutant ninja turtle in blender and put it in my game, but because a mutant turtle floating around looked a little weird, I decided to give it animations.
(idk why it’s a download link)
robloxapp-20221217-2111508.wmv (1.0 MB)
that’s what it looks like on a person /\
robloxapp-20221217-2112287.wmv (747.6 KB)
that’s what it looks like on a ninja turtle /\

I made the player look like a ninja turtle by naming the model “StarterCharacter” and putting it in starter player.

this is the script that I definitely didn’t steal adds the animation to the animator


local function loadAnims(char)
	local hum = char:WaitForChild("Humanoid")
	local animator = hum:WaitForChild("Animator")

	for _, track in pairs(animator:GetPlayingAnimationTracks()) do
		track:Stop(0)
	end
	local animScript = char:WaitForChild("Animate")
	animScript.walk.WalkAnim.AnimationId = "rbxassetid://11848549365"
end

local function onPlayerAdded(player)

	player.CharacterAppearanceLoaded:Connect(loadAnims)
end

game.Players.PlayerAdded:Connect(onPlayerAdded)

it’s in ServerScriptService

this video shows where all the parts are facing
robloxapp-20221217-2132488.wmv (1.3 MB)
is there a special way I’m supposed to import it from blender?

ok, so I imported it differently and now they all face the same way.

and all the q’s are upright, but when i hold a sword it’s held weird.

help will be appreciated regarding why the turtle’s arms are twisted, or why the animations don’t get loaded into the StarterCharacter, or why those videos are download links.
thanks

Not too sure about the first two questions, but as an answer to why the videos are download links, you should use .mp4 files for non-download links.

1 Like

I figured it out. I had to add a dummy to the workspace and copy it’s r6 orientations and paste them into the model I rigged up.