whenever the player dies, the animations break. ive been stuck on this issue for about a full day now and am not exactly sure what to do
code is below:
local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local db = false
local block = false
local punch = 0
wait()
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local animation = Instance.new("Animation")
local function IsBlockDown()
return UserInputService:IsKeyDown(Enum.KeyCode.F)
end
local function onInputBegan(input, gameProcessed)
if IsBlockDown() then
if block == false then
block = true
db = true
animation.AnimationId = "http://www.roblox.com/asset/?id=7541918527" -- block
local animationTrack = humanoid:LoadAnimation(animation)
animationTrack:Play()
wait(0.5)
animationTrack:Stop()
db = false
wait(1)
block = false
end
end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if db == false then
punch += 1
if punch == 1 then
db = true
animation.AnimationId = "http://www.roblox.com/asset/?id=7541761982" -- punch1
local animationTrack = humanoid:LoadAnimation(animation)
animationTrack:Play()
wait(0.75)
db = false
end
if punch == 2 then
db = true
animation.AnimationId = "http://www.roblox.com/asset/?id=7541823790" -- punch2
local animationTrack = humanoid:LoadAnimation(animation)
animationTrack:Play()
wait(0.75)
db = false
punch = 0
end
end
end
end
UserInputService.InputBegan:Connect(onInputBegan)