As of recent, animations (specifically R6, not sure if R15 has these issues as well) are broken when blending animations together (playing two animations with different Priorities at the same time).
I’m pretty certain this is due to the recent updates that have been made to animations. This is affecting all games that blend animations, both in Studio and the Roblox Client.
Expected behavior
Animations should blend properly like before when playing two animations together.
Happening in SCP: Roleplay as well. I double checked and it turns out that the custom animation we use (in Avatar Settings and Animate script) is just straight up ignored.
I would like to clarify I’ve got info that this issue is not actually related to blending specifically, but more so an issue with Motor6Ds and animations.
From what I’ve heard, this issue occurs when an object that’s being welded to the player’s character (or any model with an animator) is parented outside of that model and not directly under it.
I have managed to temporarily “fix” this issue with a workaround, however I have provided two videos both with and without the temporary fix I made:
(Prior to the workaround the model attached is stuck inside my character’s Torso)
(After the workaround the model is correctly attached to my character’s hand)
Again, thanks for the response. Hoping this gets fixed soon!