Hello devs,
I’ve been experiencing a weird behavior recently with animations in my game, which didn’t happen before. It seems to be bugging out whenever I play or stop an animation, and it’s just happening in studio playtest, not the normal roblox servers. Here’s a video of it:
Clip of the animations in-game: Streamable
Clip of the animations in studio playtest: LOST - Roblox Studio 2023-03-25 20-09-10
I haven’t changed any of the scripts, in fact, I opened a backup file I made about a month ago and the problem is there too…
I’ve also seen a recent post regarding animation transitions and I tried adding a specific attribute in workspace (that apparently fixed the issue for the original poster) but it didn’t work for me.
My best guess is that the new animation scaling feature is causing this, but I’m not sure (because the problem is only in roblox studio, and the update is only available there)
I didn’t update any animations, it’s also happening with the backup I made a month ago, and everything was working fine until today (I haven’t checked in a few days)
I don’t think it’s an animation problem since I have 20+ animations and it’s happening with all of them
it may not be a satisfying solution and its not even a solution but, if it works in real game and it doesnt affect ur studio experience that much, its alright i guess
Still haven’t found a solution, and it’s quite annoying to have to test on the real game to see if animations work… Is there any way to remove the animation scaling feature?