So I’m trying to make a sort of time speed stat for my game. I modified the animate script a bit just to adjust the speed of the animations, but I’m noticing the arms glitching out a lot as seen in the video. Any idea why this may be happening?
I saw in a DevForum post that it might be the “fadeTime” parameter in the :Play() and :Stop() functions of the AnimationTracks. In his post, he said he just disabled it and it fixed everything, but I want to keep the fadetime so the time slow effect looks more accurate. Am I just out of luck, or is there something I can do to fix this?