Animations colliding with walking animation/not working properly

My animation isn’t working correctly, It’s supposed to display the user holding their Glock, in a downwards animation, and it is, but only when the character is idle. It needs to display it when it moves as well, and I’ve tried everything I can think of. In the gyazo below, you’ll see the hands go frickin insane and I have no idea how to control it whatsoever.
Gyazo:
https://gyazo.com/b99652374befeef21a85dd3404d834a1

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Did you set the AnimationPriority of your glock hold animation? If you set it to “Action”, it should override all other animations including the character’s default ones.

I did, and it still isn’t working. The animation is looped, and it is from 0 to 0

What do you mean by “from 0 to 0”?

Starts at 0, ends at 0, the position of their body is only 1 position, and never changes. It only messes with their arms, and other animations work like this, yet my animation won’t randomly.

If you changed the AnimationPriority to Action from the animation editor before exporting the animation, this is a very strange issue.

I made a script that set’s it priority to Action. I’m super stumped at this and besides the fact I rarely dev with animations, this is super confusing.

Try setting the AnimationPriority from the Animation Editor and exporting it, and see if that helps.

MK, also sorry for late replies- ill let you know how it turns out

It still isn’t working even though I set the priority thru the editor. I’m super annoyed by this bug :frowning:

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