Animation(s) crashing studio

I made some animations for a project of mine. Two are walk animations, one is a still, “hold” animation for the arms. Walk animation 1 moves both the character’s legs and arms, while walk animation 2 just moves the legs since I want to use the hold animation with walk animation 2 when needed. I’m not sure if what I am doing is possible, but if it is, why is it crashing studio? What am I doing wrong?

I have been messing around with the priorities, no luck yet. What should each priority be?
image

In the red circle is the normal run animation to be used by itself while the character is moving, in the blue circle is the run animation for the legs only, since the arms are being used by another animation.
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What happens is, as soon as I load in and make my character play the hold animation and press a key to walk, my studio freezes and crashes right away. I am not sure how to fix.

Any help is greatly appreciated,
thanks

Can you replace humanoid.Changed to humanoid:GetPropertyChangedSignal(“MoveFirection”) and test again?

Just tried. Still crashes. (reaching char limit)

If you comment the outlined portion of code, do crashes still occur? Gotta make sure the if statement is causing it.

I’ve done that already, it is definitely the statement/something to do with the animations

Solution: It was the Motor6D being used. Use weld instead.

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