I have tried searching on the Dev Forums for solutions but couldn’t find any. This is my third time posting about this topic, and I haven’t gotten any responses on the other 2.
I animated the model and made the animation play in-game, but it only shows the animation’s rotation, not movement. The pets were made in blender and rigged in roblox. This also happened on a different blender rig I made.
In the picture below, the bunny should be the same height as the dog. (They’re running the same animation)
Here is the layout of the pet. The welds were made with moon animator. “Primary” is the only anchored object, and all of the objects have cancollide off.
How long ago did you make the other posts? If you only waited a few hours you may need to be more patient.
Most Forum members don’t work for Roblox so the people who can answer your problem might not be online at the moment, or may not be reading Art Design Support topics though. This might be better in Scripting if that’s the issue, but we can’t really tell where it belongs until we figure out what’s going on.
What is the Primary part’s center?
Put both of them side by side in Studio where you think they should be at the same correct Y placement.
For a visual reference use the Move tool and select each one separately. Notice if the y height arrows are different.
The other thing to do is select Primary and see what the Y axis Position value is.
If those are the same do the same thing by selecting the whole model and compare the Y Positions.
Does your script use the Primary part as the Position, or does it use the Model Position?
You can select the Model, then in the PrimaryPart Property select the Primary part as well.
The first one was 7 days ago, and the second was 5.
The primary part and the moving part are at the same position
The script doesn’t require any position:
-- This is the server script that is inside of the AnimationController
local Anim = script.Parent:LoadAnimation(script:WaitForChild("Idle"))
Anim:Play()
I have set the model’s primary part to the primary object.
The animation works properly on the other pets, and I have set them all up the same, which makes me wonder if it could possibly be an issue with the way the mesh was created in Blender. Any knowledge on that?