Animations don't play until character is touched in-game

robloxapp-20210513-0412007.wmv (653.8 KB)

When the tool is equipped, it plays an idle animation through Humanoid:LoadAnimation then fires a RemoteEvent to the server to remove the original tool weld and create a Motor6D connecting the arm and handle.

Here’s the rig for the gun:
Screenshot_2

Here’s the scripts:

CLIENT

function eq()
    wait()
    hum = game.Players.LocalPlayer.Character.Humanoid
    if hum.Health > 0 then
        hl = hum:LoadAnimation(game.ReplicatedStorage:FindFirstChild(script.Name).hold)
        game.ReplicatedStorage.AnimateEvent:FireServer(hum, script.Parent.HandleMotor6D, Tool, false)
        wait()
        hl:Play()
    end
end
script.Parent.Parent.Equipped:Connect(eq)

SERVER SCRIPT

function loadmotor(player,hum,motor,tool,del)
	if motor then
		if del == false then
			m6d = motor:Clone()
			m6d.Parent = hum.parent['Right Arm']
			m6d.Part0, m6d.Part1 = m6d.Parent, tool.Handle
			hum.Parent['Right Arm'].RightGrip.Part1 = nil
		else
			hum.Parent['Right Arm'].HandleMotor6D:Destroy()
		end
	end
	end
game.ReplicatedStorage.AnimateEvent.OnServerEvent:Connect(loadmotor) 
  • The animation seems to replicate to the server properly since the arms are correctly animated, but the tool doesn’t change positions until the player is touched.

  • I’ve tried setting the NetworkOwner of the gun’s parts to the player to no avail

  • The animation priorities are all set to Action.

  • The odd thing about this is that this behaviour isn’t present when doing server simulation in Studio, and it only happens one-way (the other player’s animation loads normally for them at all times). Furthermore, this only started happening a few days ago; it worked perfectly fine before then. As such I don’t know if there’s the possibility of this being a finicky engine/network thing.

Any help is appreciated.

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Found solution in this post

[R6] Tool hold animation not replicating to all clients - Help and Feedback / Scripting Support - DevForum | Roblox

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