The animation as it appears in Moon Animator is nothing like how it plays out in-game. And yes, I do have the animation weighted blend fix disabled. I’m not really an animator, I mostly just work on the code for the game, but when my hastily put together animations look even worse than they already do, it raises this question from me.
The Animation has a high priority, and no other animations are overriding or weighing it down.
It’s the exact same thing it just looks different because you have a weapon and an idle animation already, this is why animators will make “extreme” turns in the body, I’d suggest changing the increment to 5 instead of 30.
This isn’t a problem, bug, and you aren’t doing anything wrong. Just make sure to exagerate movements they are not as realistic as real life.