So I’ve been working on animating a non-Rigged part already and it’s been working fine; however the animation is only half-playing. The animation priority is set to Action2, so it shouldn’t be the priority that is a problem. The animation is the problem, for I’ve tried to delete the animation script, and I’ve tried running the animation on both the humanoid and the animator. I believe that the culprit to this issue is that the animations just aren’t loading fast enough. If that is the case, then I need a solution that involves loading the animations faster
script.Parent.Activated:Connect(function()
if x == 1 then
x = 0
local Hum = script.Parent.Parent:WaitForChild("Humanoid"):WaitForChild("Animator")
local Anim = script.Parent.Pinch
local AnimR = Hum:LoadAnimation(Anim)
AnimR.Priority = Enum.AnimationPriority.Action2
AnimR:Play()
wait(0.3)
x = 1
else
return 0
end
end)