well i actually have the same problem, however the scale is 1.
i saw it that when i morph into a huge morph, my motor6ds (the C0’s) dont have the same position, and when I try changing them in either script or playtest, it always goes back to the old position.
this is the morph.
here under is the C0 of the morph itself.
and here is the C0 of me (morphed into that large character)
i think its the CurrentAngle aswell, but yet again, I can’t change it.
this here under is proof that it actually is scale 1.