All animations in this game: THI - Roblox (Test game for a new project)
Anyone who joins and plays the game in studio or live game both are seeing this issue.
This only recently started, these animations haven’t been touched in weeks. Animations appear normal when opened in the animation editor.
Expected Behavior
All character animations, including default animations have a visual glitch where the elbows seem to be wobbling during animation or broken during still animation. This screenshot shows what the animation editor shows (how the animation should look).
Actual Behavior
This screenshot shows the animation when played on the character in-studio. (The result is the same in the published game as well):
It’s hard to notice at first glance, but the way that the lower arm connects to the upper arm is different for both arms, the angles almost seem inverted.
Here’s another image showing a player holding a pickaxe, as you can see the elbow seems to be bent inward when it was straight before:
Issue Area: Engine Issue Type: Display Impact: High Frequency: Constantly Date First Experienced: 2022-09-29 02:09:00 (-04:00) Date Last Experienced: 2022-09-30 00:09:00 (-04:00)
If the game is owned by a group, then all the animations need to be uploaded to the group, or else they will not work in-game. Make sure all animations are uploaded to the group.
That isn’t a good fix, the new engine apparently has several optimizations. It’s a beta feature, not fixing the problem before it’s serious will just lead to more issues (like it already has when Roblox switched it from opt-in to opt-out and everybody panicked because they decided it was too much work to convert their animations).
I think this is a problem with the animation priority or weight, but I don’t know all of the documentation from the AnimationWeightedBlendFix. Disabling that will fix your issue.