Animation's look weird when character is moving

In my game, whenever you use a spell, there is an animation with the highest priority that plays on the character.

The issue is that this animation combined with the characters moving animation on the movement priority makes it look a lot weirder then its supposed to.

This is what the animation is supposed to look like, which it does when standing still:

However, this is what the animation looks like when the character is moving:

How do I make it so the animation looks the same regardless of whether the character is moving or not? Changing the priority did not fix the issue.

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Look into changing the weight of the animation. The higher the weight, the less other animations influence it.

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The animation look good its not weird

maybe try using

animationtrack:AdjustWeight(2)

The animation still ends up the same way regardless of what I set the weight to.

If its not the animiation priority (did you try them all?)
and its not the animation weight (Did you try both higher and lower values)

Could it be the animatio itself? Try adding keyframes to all the parts excpet the legs (assuming you still want them to be moving)

This second part ended up being the solution. (Adding keyframes to the parts I didn’t want to move on the spell animation)

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