In my game, whenever you use a spell, there is an animation with the highest priority that plays on the character.
The issue is that this animation combined with the characters moving animation on the movement priority makes it look a lot weirder then its supposed to.
This is what the animation is supposed to look like, which it does when standing still:
However, this is what the animation looks like when the character is moving:
How do I make it so the animation looks the same regardless of whether the character is moving or not? Changing the priority did not fix the issue.